Full career
Career Simulator
Build one football life through an eight-pick draft and five career decisions.
- Time
- 4–6 min
- Players
- Solo
Game index / games, formats and next builds
A game earns its own name only when its core loop changes. Build a whole career or read eight matchday instincts; then choose Daily, Friend or Lab when you want a different constraint.
Two different game loops
The simulator builds a whole football life. The scouting game reads eight matchday instincts and returns a role, archetype and story.
Full career
Build one football life through an eight-pick draft and five career decisions.
90-second experiment
Eight matchday decisions reveal a fictional archetype, position and Story—then you can put that identity into a full career.
Career engine formats
Daily, Friend and Lab are deliberately labelled as formats of the career engine, not separate games.
Career engine mode
The Career Simulator with one public UTC seed and a first-run result marker.
4–6 min · Solo Open game →Career engine mode
Replay the Career Simulator from a friend’s versioned seed and compare where choices split.
4–6 min · 2+ Open game →Companion tool
Generate an original rule and keep a local scoreboard for two to four players.
3–12 min · 2–4 Open game →Game expansion plan
Player and Manager are research directions, not empty game listings. Each needs a playable loop and search-intent evidence before it receives a URL.
Every build and career choice now shows what you gain, what you give up and what to test next.
Choose → see the cost → read the resultChoose movement, pass, shot or press as one player; coach trust and selection react immediately.
Core loop: read → act → earn the shirtBalance the squad, budget, promises, injuries and season targets without copying franchise manager games.
Core loop: plan → promise → handle fallout